Metaphors in Super Mario Bros. that Taught Us about Real Life

How many lives do you have left before it’s “game over”?

Something that Super Mario Bros. taught us first, more so than any other video game, was the concept of having “lives”.  If you fell in a hole (which means you instantly died; no chance that the hole wasn’t really that deep or that you could have grabbed on to a branch while falling), you lost a life.  If you touched an enemy, you lost a life (which is completely irrational; I wonder what would happen if Mario touched a “frenemy”?…). If you ran out of time, you lost a life (okay, I admit, that concept is somewhat lifelike).

However, if you accomplished certain goals to better yourself, like ate a healthy mushroom(this promoted organic a lifestyle), saved 100 coins (which causes the game to most likely be endorsed by Dave Ramsey), kicked a turtle shell that slid into 10 enemies (illogical and scientifically impossible on so many levels), or jumped to the top of a flagpole (because that’s normal in real life), you actually would get a “1 Up”, which means that you gained an extra life.

But the whole point of this game, despite collecting gold coins (which instantly disappeared when you touched them- could that be a metaphor symbolizing how money is meaningless?) and muddling through everyday distractions (like busting bricks with your fist because you thought there was a steel box with an “invincibility star” inside- choose your own metaphor for life on that one…) was to save the princess from the evil mutant dragon named Koopa.

If you could run under the dragon in the final castle when he jumped up while breathing fire and hammers at you, you instantly touched an axe that caused the bridge to collapse, therefore sending the dragon into the fiery lava pit (poor architectural planning, if you ask me…). In the next room, the famous princess was waiting to be saved from captivity.  In other words, despite being responsible by saving money, despite gaining power, despite becoming a hero to anyone, it’s all really about helping other people.

Cool Retro Sunday School Bonus!

And for those from a Protestant background, the Mushroom Kingdom represents the Heavenly Kingdom, the dragon symbolizes Satan who will be hurled into the lake of fire in the end, and saving the princess symbolizes sharing Christ’s message of salvation and loving others as ourselves, which is the summary of Ephesians 2:8-10, and in my opinion, the meaning of life and the whole point of Christianity.

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6 thoughts on “Metaphors in Super Mario Bros. that Taught Us about Real Life

  1. Every guy is Mario. A guy trying to find and save his princess which is someone he loves and wants to save from the clutches of evil temptations (Bowser). The plumber job can be interchangeable with any mundane 9-5 job. Then collecting coins rarely has any purpose in Mario games other than as a “score”. Just like in real life… the pursuit of money leads nowhere and doesn’t have real meaning and is just a scorecard to show how many points you have.

    Eating mushrooms is just a metaphor for eating actual psychedelic mushrooms to expand your mind and make you “grow”. In Mario you grow physically but in real life you grow mentally.

    It’s all there folks. Mario is one trippy ass game.

    Like

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